📄️ Game Mechanics
TKoM utilises relatively simple mechanics for both submitting Orders and as regards the contents of the Turn. Orders are
📄️ Campaign World
Medokh's World is divided into 100 named Regions, and all are approximately equal in shape and size. If you look at your
📄️ Movement
Moving Armies
📄️ Military Forces
Military Forces in TKoM are formed of basic units known as Companies, of which there are ten to a Regiment. Companies
📄️ Military Lore
Practical Military Lore is quite simply the quality and effectiveness of the weapons, armour and miscellaneous equipment used by regiments, and the troops' knowledge and application of this equipment. For simplicity in comparing the Lore ratings of different regiments to see where improvements are most required, this rating will be shown as a simple number (0-100) for all Garrisons and Armies.
📄️ Influence
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📄️ Settlements
Settlements in TKoM are, quite simply, any building or group of buildings inhabited by a tribe of Medokh, or any race's
📄️ Individuals
There are over 130 different Individuals. The Medokh game system can actually cope with up to 200 different types,
📄️ Knowledge and Lore
Various Orders may be found later in this booklet for compiling, duplicating, selling and transferring your tribe's
📄️ Miscellaneous Orders
The term 'Miscellaneous Orders' is a throwback to the old days over five years ago when Medokh was still in infancy - at
📄️ Individual Orders
INDIVIDUALS' ORDERS
📄️ Military Orders
Most of the orders you'll perform in the campaign will involve the use of Field Armies, and these have therefore been grouped together under the heading of Military Orders. Each Army may perform a single Major order per month (turn), plus any number of minor orders. Major orders are Movement (any form), Training, R & R, Ruin Exploration, Constructing Settlements, Reinforcing Defences, conducting Sieges, and Exploring specific Locations - ie. all the orders which might logically be assumed to be rather time-consuming. All other orders involving armies would not prevent any army from being able to perform its single Major order every turn, nor would they interfere with the performance of any other minor orders by the same army.